If a player wants a card from a discard pile that is not on the top of the pile, they must also take all of the cards on top of the card they desire. When taking cards from the discard pile, players can look through the cards before taking any cards. If the player wants cards from the discard piles they must take those cards before taking cards from the draw pile.
Players can choose to take cards from the top of the discard piles or the draw pile. The cards that the player has chosen to discard are set to the side. Players can choose up to five of their cards to discard and will draw the same number of cards. Starting with the player to the left of the sheriff and moving clockwise, each player (other than the sheriff) is given the opportunity to discard cards from their hand in order to draw new cards. Each round of the game consists of five steps:Īfter the fifth step the round ends and the next player player clockwise becomes the sheriff. You will play as many rounds as are needed for each player to be the sheriff twice (three times if you are playing with three players). Sheriff of Nottingham is played in rounds. Whoever currently has the most cash on them will be the first sheriff.The remaining cards are placed face down to create the draw pile. Take the next five cards and form another face up discard pile. Then take the top five cards from the remaining cards to form a face up discard pile.
#SHERRIFF OF NOTTINGHAM TABLETOP HOW TO#
And seriously, who even carries cash anymore? The first player randomizer is a simple solution! CTRL-click and press R to use.How to Play | My Thoughts | Should You Buy? | Comments How to Play Sheriff of Nottingham Setup Cards are the correct size to allow for displaying the goods you're selling at your merchant's stall (see screenshot)! The obnoxious glare on the merchant cards seen in other versions of this table has also been removed.Īlso included is a first player randomizer! While the rules state the first player should be the person with the most cash on them, that can be a bit difficult to prove over the internet. Using this hidden zone allows you to flip over your contrband so you don't accidentally reveal what you're really shipping into the city!Īnother feature is resized merchant and goods cards. Special features include loading (and unloading) hidden zones to use when filling the bag you'll be trying to get past the Sheriff. Just deal 5 cards and let the bluffing, bribery and smuggling begin!
#SHERRIFF OF NOTTINGHAM TABLETOP MOD#
Mod DescriptionThis mod presents a clean, well organized table prepared to immediately start a full five player game. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!ĭo you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!." - BoardGameGeek Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Game Description"Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit.